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Valuing a trade step by step, with worked examples

10 min readUpdated 2026-08-10553 words

Written and reviewed by the AtlasBlox trading team, who handle Jailbreak trades and orders every day. We update these pages when the game or the market changes.

Most players value a trade by feel, then look for numbers that agree with them. Doing it in the other order takes about ninety seconds and removes almost every bad decision.

Here is the process, followed by three worked examples of the trades you will actually be offered.

Step one: total both sides before you think

Add up both sides with a calculator and write the raw difference down. Do not adjust anything yet. The point is to have a number that is not influenced by how much you want the item.

If the raw difference is more than roughly ten percent against you, everything that follows has to justify a real loss.

Step two: adjust for demand, not for hope

Now apply a discount to anything with low demand on either side. A low demand item at its listed value is worth less to you in practice because it will sit in your inventory. A high demand item is worth slightly more than its number.

Be honest in both directions. Traders reliably discount the other side's low demand items and forget to discount their own.

  • Low demand: treat as below listed value.
  • High demand: worth a small premium because it exits fast.
  • Duped: treat as a different, cheaper item entirely.

Step three: count the item spread

Receiving many small items for one big one is a downgrade. It is often useful, because small items are easier to trade on, but it costs you a premium and you should know you are paying it.

Going the other way, consolidating several items into one big one usually means you overpay slightly. That is normal and acceptable if the big item has demand.

Worked example one: the small overpay

You are offered a high demand vehicle for a set of items worth about five percent more. Raw numbers say you lose. Demand adjustment says the incoming item exits fast and two of your outgoing items have been sitting for weeks.

This is a good trade. You paid a small premium to convert dead stock into something liquid.

Worked example two: the fake win

You are offered four low demand items for one clean high demand vehicle, with the numbers showing you up fifteen percent. It looks great and it is usually bad. You now hold four things nobody is asking for and you gave up the one item you could trade any time.

Take this only if you specifically need spread to complete another deal you already have lined up.

Worked example three: the duped catch

The numbers are even, both sides look clean, and one item on their side is duped. Once you reprice that item as duped stock, the trade is heavily against you.

Always ask about dupe status on anything expensive before you total the sides. It changes the maths more than any other single factor.

  • Ask about dupes before you calculate, not after.
  • Recalculate from scratch after any change to the window.
  • Write down your decision rule so you can apply it when excited.

Common questions

How much overpay is acceptable?

Around five to ten percent is normal for a high demand item you can move again quickly. Beyond that you need a specific reason.

Should I take many small items for one big item?

Only when you need the spread for a deal you already have lined up. Otherwise you are paying a premium for illiquid stock.

Does the calculator decide the trade?

No. It gives you the raw number. Demand, dupe status and item spread turn that number into a decision.

Keep reading

How we write these guides

Everything here comes from trades we run ourselves. Values in Jailbreak are community estimates rather than official numbers, so we describe how they move instead of promising exact prices. If something on this page is out of date, tell us on the contact page and we will correct it.

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